Tag: rules

Results

  • Experience

    There will be no XP penalties for multiclassing, I think that’s ridiculous. Characters can take levels in any class or prestige class they wish, as long as the class is not in the books listed as Restricted. If the class is in a book that's on the Must Be …

  • Character Death

    If there’s no possibility of death, there’s no tension in the story. Thus, characters can die in this game. When a character dies, the player has a few options. If the player or group is attached to the character, they can attempt to have their …

  • Critical Hits

    Undead and constructs are not entirely immune to critical hits. If a character strikes a construct or undead with a weapon that can penetrate it’s DR, that character can potentially score a critical hit as normal. Thus, if a character attacks a skeleton …

  • Psionics Magic Transparency

    The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. Though not …

  • Two Weapon Defense Feat

    The rules state that when wielding a weapon in the off-hand, the character suffers a penalty to their attack rolls made with either hand, even if the character only attacks once with the primary hand that turn. Taking the

    Prerequisites

    In normal D&D, when a feat or prestige class has a requirement, you must have already possessed that requirement from a previous level in order to qualify. For our game, you can qualify for feats, prestige classes or similar level-based abilities in the …

  • Class Skills

    Normally, when going up a level the only skills considered to be class skills are those that come with the class you're taking at this level. By popular request, I am going to allow that any skill that was a class skill for any previous class will …

All Tags