Montu Chezzak

Desert Sorcerer & Sand Shaper

Description:

Montu Chezzak
Male human sorcerer 5/sand shaper 10
NE Medium humanoid
Init +2; Senses Listen +2, Spot +2
Languages Common, Giant, Marru
AC 28, touch 18, flat-footed 26 (+6 armor, +4 shield, +2 Dex, +3 natural, +3 deflect)
HP 95; DR 10/adamantine
Fort +12, Ref +12, Will +18
Spd 30 ft.
Melee weapon Lash of the sands +9 (1d3 plus 1d6 desiccation damage/x2 and +1d10 desiccation)
Space 5 ft; Reach 5 ft
Base Atk +7; Grp +6
Special Actions Sand form, spells
Spells (CL 13, +6 melee touch, +9 ranged touch)
0-lvl – acid splash, detect magic, detect poison, light, prestidigitation, read magic
1st lvl – bear’s endurance, bull’s strength, burning hands, cat’s grace, endure elements, feather fall, parching touch, speak with animals, shield, summon desert ally I
2nd lvl – combust, eagle’s splendor, flaming sphere, fox’s cunning, heat metal, owl’s wisdom, protection from arrows, resist energy, scorch, scorching Ray, summon desert ally II, summon swarm
3rd lvl – control sand, dessicate, dispel magic, displacement, dominate animal, fireball, greater mage armor, haboob, haste, nondetection, slipsand, summon desert ally III, sunstroke, tormenting thirst, wind wall
4th lvl – blast of flame, blast of sand, fire shield, passage of the shifting sands, stoneskin, summon desert ally IV, wall of sand, wither
5th lvl – choking Sands, flaywind burst, flesh to salt, greater fireburst, summon desert ally V, telekinesis, teleport, transmute sand to stone, transmute stone to sand
6th lvl – awaken sand, greater dispel magic, mummify, sandstorm, summon desert ally VI
Abilities Str 8, Dex 10, Con 12, Int 13, Wis 14, Cha 18
Feats Extend Spell, Fiery Spell, Great Fortitude, Heat Endurance, Maximize Spell, Searing Spell
Skills Concentration +19, Knowledge: Arcana +24, Knowledge: Architecture +8, Knowledge: Dungeoneering +8, Knowledge: Geography +8, Knowledge: History +12, Knowledge: Local +8, Knowledge: Nature +8, Knowledge: Religion +8, Knowledge: The Planes +8, Spellcraft +24, Survival +20
Possessions cloak of resistance +5, amulet of natural armor +3, headband of intellect +4, gloves of dexterity +4, clear spindle ioun stone (no food or water), iridescent spindle ioun stone (no air), ring of protection +3
Desert Shroud (Ex) If Montu’s deceased remains lay in the waste for 10 minutes, he will return to life as though with a resurrection spell.
Desert Slumber (Ex) Once per day, Montu can lay in 5 or more feet of soil and gain the effect of a regenerate spell.
Dust Magic (Ex) When casting spells in a waste terrain, Montu has +1 caster level.
Greater Dust Magic (Ex) Five times per day, Montu can empower, enlarge, extend, silence, still, maximize or widen any spell he casts, without increasing the casting time or using higher level spell slots.
Improved Sand Shape (Sp) Montu can shape the sands of the wastes into animate creatures.
Lash of the Sands: Montu can entangle an opponent with the lash of sands. He must hit with a touch attack, and the opponent must fail a DC 15 Reflex save. Spellcasters must make a DC 15 Concentration check to cast spells, and creatures caught can escape with a DC 20 Escape Artist check. Entangled creatures take 1d6 desiccation damage each round they are entangled.
Sand Shape (Sp) Montu can shape the sands into inanimate objects with a successful caster level check.
Sand Form (Sp) Montu can transform his body and possessions into animated sands once per day for a total of 11 minutes.
Sand Stride (Sp) Montu can fly as by means of an overland flight spell once per day, but he must stay over waste terrain.

Bio:

More than 1000 years ago, Montu Chezzak was born to the Chezzak people of the Menechtarun Desert of western Xen’drik. A tribe of conquerors, they believed that Montu’s magical gifts were an omen and that he was meant to lead them in subduing and enslaving all the peoples of the desert. Montu was raised to be a military leader as well as a sorcerer, and when he was of age he led his people in a campaign to conquer the Menechtarun and bring it under their sway.

In the beginning, Montu’s people found some success conquering and enslaving their neighbors, and before long they had begun to gather a significant force to turn against the more powerful factions in the desert. But before Montu could begin his campaign, the desert itself betrayed him. Overnight a massive sandstorm buried his camps, and more than 3/4 of his army was killed or buried beneath the burning sands. Disheartened, his former allies abandoned him, and he wandered into the desert alone.

Walking for days and nights without food or water, he was nearly dead when he stumbled upon the dragon Sunatedarapophis. The dragon was intrigued by the little human who, though on the edge of death, still believed himself destined to be a conqueror. On a whim, he decided to grant Montu a boon. Rather than ask for food or water, Montu asked to learn the secrets of the ancient giants. He told the dragon he intended to master the desert itself, just as they once had, and to bring under his heel the desert that once betrayed him. With the wastes at his command, he knew he could be invincible. Amused by his arrogance, Sunatedarapophis told Montu where to find The Sunken Library, which was said to contain all the lore of the ancient giants. He then slipped beneath the sands and left Montu to die in the wastes.

Montu did not die. History does not record how he survived or what he endured, but ten years later he walked out of the deep desert a Sand Shaper, and brought with him a new army of sandy constructs and mage-bred life forms, all fanatically loyal to him. He began his campaigns again, and this time he proved to be unstoppable. His armies of sand-creatures laid waste to the camps and cities of his former enemies, and the Marru that had been only legend since the time of the ancient giants now fought in ordered ranks at his command. The desert that had once betrayed him now rose to his will, and he commanded incredible powers. The most terrible wounds vanished from his body, and with time it became clear that the desert itself would not allow him to be slain. He had finally gained the power he wanted: as long as he ruled the wastes, he was invincible.

Eventually, an alliance of the desert tribes and races sent a group of heroes to defeat him. The heroes tracked him relentlessly across the wastes, finally trapping him in a magical tomb designed to contain his immortal form. His former lieutenants and followers were mummified and set to guard his prison against any who would release him, and the door was sealed for all time. Eventually, the tale of Montu Chezzak became legend, and the location of the tomb was lost to the sands, until a group of adventurers happened upon it by chance and released him from his imprisonment to pursue his ambitions of conquest once again.

Montu wasted no time attempting to gather another army and continue his conquests, and the adventurers who accidentally released him devoted themselves to thwarting his ambitions. They prevented him from gathering the Marru to his cause, and repelled his forces from Ghammas and Al Shiraz. Finally, after consulting with the dragon Sunataderapophis, they tracked him to his lair in the Mirage Tower and defeated him for all time, transforming him into a statue of glass.

GM Commentary:

Montu was the ancient Egyptian god of war. He was also associated with the scorching heat of the desert, and thus this version of him wields powerful fire and desert magic. The character’s story and concept are based somewhat on both Imhotep and the Scorpion King from The Mummy.

Montu Chezzak

Eberron - Dreams of Xen'drik MightyBakuDan